ALEKSANDRS KUPRUKS
MY EDUCATION
Studies & Education
Throughout my studies and professional career, I've developed a strong technical foundation across several areas of game development. While I enjoy exploring all aspects of creating games, these are the areas where I've built the most experience and continue to develop both professionally and through personal projects.
Unreal Engine 5
Building gameplay systems using both Blueprints and C++, with a focus on creating scalable, maintainable, and production-ready projects.
Animation Systems
Creating responsive animation systems using Animation Blueprints, Blend Spaces, State Machines, Montages, and procedural animation techniques to improve gameplay feel.
Gameplay Programming
Developing gameplay mechanics, AI systems, player interaction, and technical features using modern C++ and industry-standard development practices.
Multiplayer Design
Designing multiplayer gameplay using Unreal Engine’s replication framework, RPCs, authority models, and dedicated server architecture.