ALEKSANDRS KUPRUKS
About Me

Game Design & Development lecturer, curriculum developer and lifelong game enthusiastÂ
I combine industry-relevant technical skills with a passion for education. My goal is to create the kind of learning environment I would have wanted as a student — one that encourages curiosity, experimentation and confidence.
At a Glance

BSc (Hons) Games Computing
University of LincolnÂ

Redesigned Game Design & Computing curriculum and Introduced UE5

Level 3 Game Design Course Coordinator at Boston College
CURRICULUM DEVELOPER
COURSE LEADER
PROGRAMME CONTRIBUTOR
Contributing to Level 4 and Level 5 Game Design provision

My Journey
Games have always been more than just entertainment to me. From an early age, I found myself fascinated not only by playing them but by understanding how they were made. I wanted to know how gameplay systems worked, how different technologies came together, and how small design decisions could completely change a player's experience.That curiosity has shaped every step of my journey, from student to lecturer.
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Today, less than a year into my role as a Game Design & Development lecturer at Boston College, I've had the opportunity to achieve more than I ever expected in such a short time. Since joining the college, I've redesigned the programming and game development curriculum across both the Game Design and Computing courses from the ground up, introducing Unreal Engine 5 as the primary development platform while creating new teaching materials, practical projects, and assessments that reflect current industry practices.
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I now coordinate the Level 3 Game Design course, help develop our upcoming Level 4 and Level 5 programmes, and have been fortunate to receive several awards recognising my work, dedication, and commitment to my students. Getting to this point wasn't something I expected to happen so quickly.
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While finishing my degree at the University of Lincoln, I was recommended for my first lecturing position before I had even graduated. Although I was successful, it didn't feel like the right fit. Around the same time, Boston College - the place where my own journey into Game Design began - was looking for a lecturer. Returning to the college where I'd first discovered my passion for game development felt like the opportunity I'd been working towards.
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Joining the team came with its own challenges. I started after student enrolment, leaving very little time to prepare lessons or resources before stepping into the classroom. Rather than seeing that as a setback, I embraced it as an opportunity. It forced me to think on my feet, adapt quickly, and build teaching material while actively delivering it. Looking back, that challenge became one of the biggest reasons I was able to reshape the courses so quickly.
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My own journey into Game Design began at Boston College, where I completed my Level 3 studies before progressing to the University of Lincoln. It was there that I developed a wide range of technical and creative projects while graduating with a First Class Honours degree in Game Design & Development. During my time at university, I also discovered a real passion for animation.
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To me, animation is much more than making characters move - it's one of the key elements that shapes how a game feels, communicates with players, and even drives gameplay itself. Above everything else, my goal has always been to create the kind of learning environment that I would have wanted as a student. One that encourages curiosity, embraces modern technologies, and gives students the confidence to experiment, solve problems, and build projects they're genuinely proud of. Seeing that confidence grow is, without question, the most rewarding part of my job.
